Friday, May 25, 2007

Sculpted Prim Based Visuals



Having a muck about with the sculpted prims to create a visuals generator, based on random list of paintings.

3 comments:

Sean FitzGerald said...

Noice! But how exactly did you do this?

Annabeth Robinson said...

The llSetPrimitiveParams has been updated to reflect the addition of sculpted prims. Just a bit of jiggery pokery scripting with that.

The Machinima has been effected in post to give it more of a glow effect, that's cos I'm starting to look at how to use Second Life in other ways to support my RL moving image interests.

Though if you switch on glow in SL, it looks pretty similar effect, just a little whiter.

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